![]() With a little more subtlety, the whole question of "Did we need to be so harsh? In hindsight maybe not" could have been interesting, and has plenty of real world parallels. So I was an irredeemable monster from the getgo. But the game didn't care, because back at the beginning of the game I allowed child labor in safe jobs when the game told me to. I didn't take the upgrade that eliminated the happiness meter, or whatever it's called, that felt like an obviously bad choice. In my playthrough I went with faith, and made myself keeper of the faith. The stupid moralizing in the ending was kind of pointless. After playing for 8 hours or what have you, I'd seen literally everything the game had to show me. I played it during a free weekend on steam, which is good, because I was thinking about buying it. It's not that it's "bad" per se, but it was marketed as something different (And dare I say, more popular than) its actual CYOA completely linear gameplay. Everything about its store page screams city builder sandbox. ![]() It's recommended on steam because I play other sim and city builder games. The gameplay can remain the same as far as I am concerned, though they really need to step up the storyfaggotry a bit, introduce some actuall C&C for the exploration events (ie something more than just "good decision: you collect resources, bad decision: you lose two scouts," perhaps something like "you find some survivors - bring them back, gain more workers but perhaps an epidemy might spread because of them, or they start some internal conflict later on, leave them and they might start attacking you later, kill them and your people will start getting pissed off with you") and perhaps even add some combat mechanic.Įdit: btw Frostpunk is on free weekend now. What a surprise, since the game was always supposed to be a linear storyfag experience and once you survive the first mega-storm, there isnt really anything to do (you can go through another, but what is the point.?). The funny thing is that people bitched so much about the sandbox mode that the devs added it and people then started to bitch that the sandbox mode sucks. There may be people out there, and their fate lies solely in your hands. Expeditions, while risky, can bring you valuable intel, precious supplies and grow your society’s population. While New London is your main focus, there is much more to the world than what lies within the limits of your city. It all depends on your management and leadership skills. Providing a highly advanced infrastructure with self-powered automatons, airships, and other technical wonders is difficult, but achievable. React to current events, but don’t forget about the long term and investing in development and technological progress. Your people put their faith in you, but their devotion is not limitless. Some of your decisions will seem small – like deciding the fate of a troubled citizen or meeting the demands of a newborn faction – but be aware that the sum of your doings can lead to unexpected results. Whichever you choose, remember: there’s no turning back. ![]() or show them a way of compassion and faith? Reach for extremes or try to find a fair balance. If you reach a turning point, do not hesitate to determine the path of your people. Maintain their hope and contentment – the moral condition of your society is as important as securing the basic means to keep them fed and safe. Decide on their working routine, healthcare, food provision and other crucial aspects of everyday life. What decisions will you make to ensure the survival of your society? What will you do when pushed to the limit? And who will you become in the process?Įstablish laws that regulate the existence of your growing society. While city and society management will consume most of the ruler’s time, at some point exploration of the outside world is necessary to understand its history and present state. Optimization and resource management often clash with empathy and thoughtful decision-making. You face the task of building the last city on Earth and securing the means necessary for your community to survive. In an entirely frozen world, people develop steam-powered technology to oppose the overwhelming cold. Frostpunk, the newest title from the creators of This War of Mine, is a society survival game where heat means life and every decision comes at a price.
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